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Old Jan 09, 2008, 09:39 AM // 09:39   #41
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SY is extremely good. Only trouble is you need to have a high enough kurz/lux rank to get it up to 4 seconds so its kept up
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Old Jan 09, 2008, 09:46 AM // 09:46   #42
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Originally Posted by Turtle222
SY is extremely good. Only trouble is you need to have a high enough kurz/lux rank to get it up to 4 seconds so its kept up
Even at 3 seconds, it's still extremely good.
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Old Jan 09, 2008, 02:25 PM // 14:25   #43
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Originally Posted by Arkantos
Even at 3 seconds, it's still extremely good.
yea but im talking about keeping it up
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Old Jan 09, 2008, 04:15 PM // 16:15   #44
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25% ias+omgwtf adren gain= able to keep it up even at 3 seconds


agressive is fine even with ca...o noes I only barely have over 100 armor.
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Old Jan 09, 2008, 07:49 PM // 19:49   #45
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Originally Posted by Aris the Accurate
25% ias+omgwtf adren gain= able to keep it up even at 3 seconds


agressive is fine even with ca...o noes I only barely have over 100 armor.
IAS w/ Ag ref. makes it 1.1 seconds. Thus you receive 2 strikes every 1.1 seconds due to FGJ. you need 8 strikes for SY, so it would take you 4.4 seconds to get 200 points for SY (ie 4 strikes).

4.4 seconds is greater than 3 seconds. therefore it cannot be able to be kept up at all times.

gg
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Old Jan 09, 2008, 07:54 PM // 19:54   #46
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someone forgot to calculate in focused anger

hehe
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Old Jan 09, 2008, 09:33 PM // 21:33   #47
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Originally Posted by Aris the Accurate
someone forgot to calculate in focused anger

hehe
Leadership at 10+ will fill SY at the same rate as FGJ. Adrenaline gain is capped at 100% so using both at the same time does nothing unless you're in an area with Soothing (I think). If you want to maintain a perma-SY with only 3 seconds you would need Dark Fury or Mark of Fury.
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Old Jan 09, 2008, 11:03 PM // 23:03   #48
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Originally Posted by Turtle222
IAS w/ Ag ref. makes it 1.1 seconds. Thus you receive 2 strikes every 1.1 seconds due to FGJ. you need 8 strikes for SY, so it would take you 4.4 seconds to get 200 points for SY (ie 4 strikes).

4.4 seconds is greater than 3 seconds. therefore it cannot be able to be kept up at all times.

gg
Yeah...you only keep the team totally immortal for 75% of the time.

Totally crap skill, why bother?

You won the argument.
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Old Jan 09, 2008, 11:44 PM // 23:44   #49
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Just be careful to take ag refrain if you have a hero monk with condition removal. Otherwise they'll end up wasting energy trying to get rid of cracked armor all the time. Really wish a.net would just give us a -20 armor effect in the skill instead of a condition.
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Old Jan 10, 2008, 09:10 AM // 09:10   #50
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Agreed, aggressive refrain's nerf was distasteful.
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Old Jan 10, 2008, 12:24 PM // 12:24   #51
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Originally Posted by MercenaryKnight
Just be careful to take ag refrain if you have a hero monk with condition removal. Otherwise they'll end up wasting energy trying to get rid of cracked armor all the time. Really wish a.net would just give us a -20 armor effect in the skill instead of a condition.
Seconded, Id love to use it on my para but i dont want my hero monks to waste their energy.

That and Im going for leg survivor and Im taking all precautions to stop myself from FAAAAAIIILING.



My two cents is that the Focused Anger, Save Yourselves!, Theres Nothing to Fear! and Go For The Eyes! combo makes PvE a walk in the proverbial park.

Especially with a high luxon/kurz rank, Save Yourselves! is practically constant.
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